No FF means no tactile response to judge traction which makes the experience very different. ![]() Fun!įor HC sim racers (I'm certainly not one) playing AoR with a wheel might feel pretty weird. The whole experience reminds me of one of those old arcade games I played as a kid (one screen, three wheels, top down view, strained friendships). I don't ever see myself performing better with a controller even if the sensitivity issue gets better TBH. XBox View All XBOX Games Gift Cards/Points Memberships Season Passes. Vibrant, colorful, and with a distinct style to them come art of rally’s racing tracks that span the globe. to change wheel settings I have to fire up a game with proper support to make them register). A little something different next with art of rally from developer Funselektor Labs Inc., an aptly-named rally driving game that’s a lot of fun. The wheel support is a bit on the thin side, though which leads to some wonky workarounds (eg. The combination of top down view and wheel does take some getting used to but I don't see a difference compared to a controller in that regard. I'm generally speaking no good with a controller, so that's not really saying much. My XBOX 360 controller is ok for just messing around but it's incredibly twitchy even with the sensitivity turned all the way down (the in-game settings really don't seem to do much for me there). I'm using a ratty old Logitech Driving Force GT and happy with it. TL DR Game is primarily intended to be played with a controller but wheel can work fine as well. Disclaimer: I'm *nowhere* near as good as Proporo at the game (at my best in the top 10%-1% on the less populated and competetive GOG leaderboards with my favourite group 2-4 cars). Art of Rally (stylized as art of rally) is a racing video game developed and published by Funselektor Labs.
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